Principles of Animation: Toy Story |
Introduction The intention of this research was to closely analyze a few scenes from Pixars "Toy Story" to see how they were using the principles of animation. The principles of animation I've listed in this page is not restricted to the ones outlined in "the illusion of life". I went through a few other books and articles to come up with this list of principles an animator has to look out for while animating. So I've included blinks, dialog anticipation/follow-through and some other issues which has to be kept in mind while animating. Also, while analyzing the scenes from "Toy Story" I realized that its not a good idea to try to use all these principles in each and every scene in your animation. |
| Staging |
Two contrasting examples of staging. ![]() Quicktime movie ![]() Quicktime movie |
| Anticipation |
![]() Quicktime movie Quicktime movie ![]() Quicktime movie |
| Follow-through |
![]() Quicktime movie Quicktime movie Quicktime movie |
| Line of Action |
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| Assymetry |
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| Squash & Stretch |
![]() ![]() Quicktime movie Quicktime movie |
| Slow in/Slow out |
![]() Quicktime movie |
| Arcs |
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| Exaggeration |
![]() ![]() Quicktime movie Quicktime movie Quicktime movie |
| Timing |
![]() Quicktime movie |
| Weight |
![]() Quicktime movie Quicktime movie |
| Dialog Anticipation |
![]() Quicktime movie Quicktime movie Quicktime movie |
| Dialog Follow-thru |
![]() Quicktime movie Quicktime movie Quicktime movie |
| Moving Hold |
![]() ![]() ![]() Quicktime movie Quicktime movie |
| Eyes leading |
![]() ![]() Quicktime movie Quicktime movie |
| Blinks |
![]() Quicktime movie Quicktime movie Quicktime movie Quicktime movie |
| Balance/Center of Gravity |
![]() ![]() Quicktime movie |
Saturday, February 9, 2008
Animation toy-toy story
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