Monday, April 28, 2008
Wednesday, April 23, 2008
Monday, April 21, 2008
Wednesday, April 16, 2008
Tuesday, April 15, 2008
Bresson


Henri Cartier-Bresson (August 22, 1908 – August 3, 2004) was a French photographer considered to be the father of modern photojournalism, an early adopter of 35 mm format, and the master of candid photography. He helped develop the "street photography" style that has influenced generations of photographers that followed.
Photographer Man Ray


Man Ray (August 27, 1890–November 18, 1976; born Emmanuel Radnitzky), was an American artist who spent most of his career in Paris, France. Perhaps best described simply as a modernist, he was a significant contributor to both the Dada and Surrealist movements, although his ties to each were informal. Best known in the art world for his avant-garde photography, Man Ray produced major works in a variety of media and considered himself a painter above all. He was also a renowned fashion and portrait photographer.
Wednesday, April 9, 2008
Wednesday, April 2, 2008
Storyboard
Storyboarding
Why Do a Storyboard?
A storyboard is a sketch of how to organize a story and a list of its contents.
A storyboard helps you:
* Define the parameters of a story within available resources and time
* Organize and focus a story
* Figure out what medium to use for each part of the story
How to Do a Rough Storyboard
A multimedia story is some combination of video, text, still photos, audio, graphics and interactivity presented in a nonlinear format in which the information in each medium is complementary, not redundant. So your storyboard should be put together with all those elements in mind.
Why Do a Storyboard?
A storyboard is a sketch of how to organize a story and a list of its contents.
A storyboard helps you:
* Define the parameters of a story within available resources and time
* Organize and focus a story
* Figure out what medium to use for each part of the story
How to Do a Rough Storyboard
A multimedia story is some combination of video, text, still photos, audio, graphics and interactivity presented in a nonlinear format in which the information in each medium is complementary, not redundant. So your storyboard should be put together with all those elements in mind.
Wednesday, March 26, 2008
Wednesday, March 19, 2008
Monday, March 10, 2008
Tuesday, March 4, 2008
Monday, February 25, 2008
Monday, February 18, 2008
Monday, February 11, 2008
Saturday, February 9, 2008
Animation toy-toy story
FROM
Principles of Animation: Toy Story |
Introduction The intention of this research was to closely analyze a few scenes from Pixars "Toy Story" to see how they were using the principles of animation. The principles of animation I've listed in this page is not restricted to the ones outlined in "the illusion of life". I went through a few other books and articles to come up with this list of principles an animator has to look out for while animating. So I've included blinks, dialog anticipation/follow-through and some other issues which has to be kept in mind while animating. Also, while analyzing the scenes from "Toy Story" I realized that its not a good idea to try to use all these principles in each and every scene in your animation. |
| Staging |
Two contrasting examples of staging. ![]() Quicktime movie ![]() Quicktime movie |
| Anticipation |
![]() Quicktime movie Quicktime movie ![]() Quicktime movie |
| Follow-through |
![]() Quicktime movie Quicktime movie Quicktime movie |
| Line of Action |
![]() Quicktime movie |
| Assymetry |
![]() Quicktime movie |
| Squash & Stretch |
![]() ![]() Quicktime movie Quicktime movie |
| Slow in/Slow out |
![]() Quicktime movie |
| Arcs |
![]() Quicktime movie |
| Exaggeration |
![]() ![]() Quicktime movie Quicktime movie Quicktime movie |
| Timing |
![]() Quicktime movie |
| Weight |
![]() Quicktime movie Quicktime movie |
| Dialog Anticipation |
![]() Quicktime movie Quicktime movie Quicktime movie |
| Dialog Follow-thru |
![]() Quicktime movie Quicktime movie Quicktime movie |
| Moving Hold |
![]() ![]() ![]() Quicktime movie Quicktime movie |
| Eyes leading |
![]() ![]() Quicktime movie Quicktime movie |
| Blinks |
![]() Quicktime movie Quicktime movie Quicktime movie Quicktime movie |
| Balance/Center of Gravity |
![]() ![]() Quicktime movie |
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